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S Teams - Cross-Server x Folia Teams

Evaluate S Teams for Paper, Folia, BungeeCord and Velocity networks with Redis sync, team chat, homes, GUI roles and SQL persistence.
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S Teams - Cross-Server x Folia Teams
Minecraft pluginsCreated by Shyam Studio
26Local views
115BBB downloads
5.00/519 ratings
104BBB purchases

Secure checkoutPayments handled by BuiltByBit

Verified listingOfficial Shyam Studio product

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Quick answer

Cross-server Minecraft teams plugin with Redis synchronization, team chat, homes, GUI permissions and MySQL or SQLite storage.

About S Teams - Cross-Server x Folia Teams

S Teams is a network-aware Minecraft teams plugin designed for communities that need the same group identity across multiple backend servers. It combines persistent membership and permissions with Redis-powered synchronization so team changes, chat and selected team features can follow players through a BungeeCord or Velocity network.

Best fit​


Use S Teams for SMP, PvP or mixed networks where players switch between servers but expect one team, one role model and consistent shared data. It provides team creation, invitations, role permissions, chat, homes and GUI management without forcing every interaction through commands. Single-server owners can still use it, but should compare the operational cost of network components against a simpler local teams solution.

Architecture and requirements​


The public listing describes support for Paper, Folia, BungeeCord and Velocity deployments. MySQL provides durable shared persistence, while Redis distributes short-lived events and cache invalidation between servers. Redis is not a replacement for the database. Protect both services on private networking or strict allowlists, use unique credentials and never expose them directly to the public internet.

For installation, define which server or database owns authoritative data, configure the same network identity on each participating backend, connect MySQL and Redis, then test joins, role changes, chat, homes, disconnects and proxy transfers. Roll out to one staging backend before copying configuration network-wide.

Primary use cases​


  • Keep a player's team membership synchronized across a proxy network.
  • Provide network-wide team chat and consistent role permissions.
  • Manage team homes and settings through an approachable GUI.
  • Move from an older team system using a controlled migration path.

How it differs from Clans​


S Teams prioritizes network synchronization and team operations. Clans prioritizes deeper hierarchy, progression, banks, alliances and shared assets. Read how to choose a cross-server teams plugin and the Clans vs Teams guide before selecting a data model.

Frequently asked questions​


Does MySQL alone make a plugin cross-server? No. Nodes also need cache invalidation and event synchronization, which is the role Redis serves here.

Can it run on Folia? The listing includes Folia support, but every hook and dependency must also be compatible. Test your exact stack.

Who handles checkout and delivery? BuiltByBit handles the official transaction, license and download.
COMPATIBILITY

Supported environment

The listing describes Paper, Folia, BungeeCord and Velocity support with MySQL and Redis for network operation.
REQUIREMENTS

Before installation

Use protected MySQL and Redis services, consistent server identity and staged tests for joins, transfers, role changes, chat, homes and restarts.
USE CASES

Where it fits

Cross-server teams, shared homes, global team chat, GUI roles and persistent group identity across proxy networks.
COMPARE

Choosing the right product

Choose S Teams for network-aware team operations. Compare Clans when hierarchy, progression, alliances, banks and broader guild systems matter more.

Product overview


SUPPORT DISCORD: https://discord.gg/r6XJyfzhdT

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DonutTeams v4

The Cross-Server Teams Plugin Built for Modern Minecraft Networks

Supports Paper, Folia, BungeeCord & Velocity



What is DonutTeams?

DonutTeams is a full-featured teams plugin designed from the ground up for Minecraft servers and networks. Whether you run a single Survival world or a massive multi-server network connected through BungeeCord or Velocity, DonutTeams gives your players the ability to create teams, set shared homes, chat privately, manage permissions, and teleport across servers without any hassle.

Unlike other basic team or clan plugins, DonutTeams is built with cross-server functionality at its core. Every feature works seamlessly across your entire network. Team chat, team homes, invites, member management, everything stays perfectly in sync no matter which server your players are on.

If you have been searching for the best cross server teams plugin that actually works without bugs, desyncs, or lag, you have found it.



Core Features

Cross-Server Sync
Every piece of team data syncs instantly across your entire network using Redis. When a player creates a team on your Survival server, it is immediately available on your Lifesteal server, your Earth server, and every other server in your network. No restarts. No delays. No desyncs.

Cross-Server Team Homes
Players can set a team home on any server in your network and teleport to it from any other server. Set your home on the Earth server, walk through spawn on your Hub server, and type /team home to get teleported back to your base instantly. The plugin handles the server switch and teleportation automatically.

Global Team Chat
Team chat messages are relayed across all servers in real-time using Redis pub/sub messaging. Your players can communicate with their teammates no matter which server they are playing on. Toggle team chat on and off with a simple command.

Beautiful GUI System
DonutTeams comes with a fully customizable GUI system. Players can view their team members, see who is online, manage permissions, search for teammates, and more through an intuitive inventory-based interface. Every GUI element including titles, items, lore, and layout is fully configurable through YAML files.

The search system uses a SignGUI interface for a clean and native feel. Players type their search query on a sign and the results are filtered instantly.

Advanced Permission System
Give team leaders full control over their team with a bitmask-based permission system. Leaders can grant or revoke individual permissions for each member through an easy-to-use GUI.

Available permissions include:
  • Delete Team
  • Manage Members (kick/promote)
  • Visit Team Home
  • Set Team Home
  • Toggle PVP
  • Team Chat
  • Invite Players

Server owners can configure default permissions for new members and leaders separately in the config.

Folia and Paper Optimized
DonutTeams is fully compatible with Folia for multi-threaded server performance. All database operations run asynchronously. All scheduled tasks use FoliaLib for thread-safe execution. The plugin produces zero main-thread lag even on servers with hundreds of players.

MySQL and SQLite Storage
Choose between MySQL for network setups or SQLite for single-server installations. Both storage backends are powered by HikariCP connection pooling for maximum performance. Migrate between storage types at any time using the built-in migration command.

Redis Powered Messaging
Cross-server communication is handled by Redis using the Lettuce client. Team creation, deletion, renaming, chat messages, home teleports, invites, and member updates are all transmitted through Redis channels with sub-second latency.

Ultra Lightweight
The plugin JAR is incredibly small at around 360KB. Heavy dependencies like HikariCP, Caffeine Cache, and Lettuce are downloaded automatically at server startup using Bukkit's library loader. Your server folder stays clean and your startup time stays fast.



Player Commands

Java:
/team - Open the team GUI
/team create <name> - Create a new team
/team invite <player> - Invite a player to your team
/team join <team> - Accept an invitation
/team leave - Leave your current team
/team home - Teleport to your team home
/team sethome - Set the team home at your location
/team delhome - Remove the team home
/team rename <name> - Rename your team
/team pvp - Toggle friendly fire
/team chat - Toggle team chat mode
/team disband - Delete your team
/team kick <player> - Remove a member

Admin Commands

Java:
/dteam reload - Reload all configuration files
/dteam delete <team> - Force delete any team
/dteam forcejoin <player> <team> - Add a player to a team
/dteam info <team> - View detailed team information
/dteam tphome <team> - Teleport to any team's home (cross-server)
/dteam list - List all teams on the server
/dteam blacklist <add/remove> <name> - Block team names
/dteam migrate <source-destination> - Migrate between storage systems
/dteam migrate gerhart-donutteam - Import from Gerhart's DonutTeam plugin



Migration Support

Switching from another teams plugin? DonutTeams includes a built-in migration system that can import all your existing teams, members, and permissions automatically.

Currently supported migrations:
  • SQLite to MySQL
  • MySQL to SQLite
  • Gerhart's DonutTeam plugin (full import of teams, members, homes, and permissions)

Simply place the old plugin folder in your plugins directory and run the migration command. All team data including homes, friendly fire settings, and member permissions are carried over seamlessly.



Full Customization

Every single message, GUI element, sound effect, and setting in DonutTeams is fully configurable. The plugin ships with the following configuration files:

  • config.yml - Main settings including database, cross-server, cooldowns, and permissions
  • messages.yml - Every player-facing message with full hex color and placeholder support
  • sounds.yml - Customize or disable sound effects for every action
  • server.yml - Cross-server and Redis configuration
  • GUI configs - Separate YAML files for the team GUI, permissions GUI, disband confirmation, leave confirmation, and search sign



PlaceholderAPI Support

DonutTeams integrates with PlaceholderAPI so you can display team information on scoreboards, tab lists, chat formats, and anywhere else that supports PAPI placeholders.

Available placeholders:
  • %donutteams_team_name% - Player's team name
  • %donutteams_team_members% - Number of team members
  • %donutteams_team_online% - Number of online teammates
  • %donutteams_has_team% - Whether the player has a team



Why Server Owners Choose DonutTeams

  • True cross-server support that actually works without bugs or desyncs
  • Beautiful GUI with search functionality and skull loading
  • Lightweight JAR size with runtime dependency loading
  • Folia compatible for next-generation server performance
  • Active development with regular updates and bug fixes
  • Migration tools to import data from other plugins
  • Clean and well-documented configuration files
  • Professional Discord support



Perfect For

  • Survival and SMP servers
  • Lifesteal servers and networks
  • Earth SMP and Towny networks
  • Skyblock and Factions servers
  • BungeeCord and Velocity networks
  • Any Minecraft server where players want to team up



Requirements

  • Java 21 or higher
  • Paper 1.21+ or Folia 1.21+
  • Vault plugin (required)
  • MySQL database (for cross-server setups)
  • Redis server (for cross-server setups)
  • PlaceholderAPI (optional)
  • WorldGuard (optional)




Ready to upgrade your server's team experience?

[BUTTON="https://discord.gg/qJdWdsxxzb"]Join our Discord for Support[/BUTTON]

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Support and update planning

Support: Use the Shyam Studio support channel linked from the current BuiltByBit listing. Include the product version, server software, exact Minecraft build, dependency versions, logs and reproducible steps. Support availability and response times are governed by the current listing policy.
BUYER QUESTIONS

Frequently asked questions

What does Redis do for S Teams?

It distributes time-sensitive synchronization and messages between servers; the database remains the durable source of truth.

Can S Teams run on one server?

The listing describes both single-server and network use, but single-server owners should compare the extra infrastructure with a simpler local system.

Does it support Folia?

The current listing describes Folia support. Verify the exact product and dependency versions before deploying.

OFFICIAL BUILTBYBIT LISTING

Ready to evaluate S Teams - Cross-Server x Folia Teams?

Review the current version, license terms, updates and checkout details on BuiltByBit before purchasing.

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